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Gamingwerk
10 veröffentlichte Endpunkt-URLs. Methoden, Preise, Eingaben und Originaldokumentation auf jeder Detailseite.
gaming.halowerk.com · Katalogstand 2026-11-01, 15:19 UTC
Endpunkte
1–10 von 10- Gamingwerk0,004 USDC
anti cheat scan
POSThttps://gaming.halowerk.com/v1/anti-cheat-scanEvaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify software, inspect a device, establish i
- Gamingwerk0,003 USDC
asset procedural
POSThttps://gaming.halowerk.com/v1/asset-proceduralMaps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art
- Gamingwerk0,004 USDC
cross game bridge
POSThttps://gaming.halowerk.com/v1/cross-game-bridgeApplies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call a chain, validate either game, preserve
- Gamingwerk0,004 USDC
economy sink sim
POSThttps://gaming.halowerk.com/v1/economy-sink-simIterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or ca
- Gamingwerk0,004 USDC
gacha rng verify
POSThttps://gaming.halowerk.com/v1/gacha-rng-verifyCounts supplied outcomes, computes Pearson’s chi-square statistic, and estimates an upper-tail p-value with the Wilson-Hilferty normal approximation. It tests aggregate frequencies only; it cannot prove draw independence, seed fairness, cod
- Gamingwerk0,003 USDC
matchmaking mmr
POSThttps://gaming.halowerk.com/v1/matchmaking-mmrEnumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, skill inference, anti-smurfing, or a liv
- Gamingwerk0,003 USDC
nft metadata mutate
POSThttps://gaming.halowerk.com/v1/nft-metadata-mutateApplies ordered set/remove attribute and set name/description operations to caller-supplied metadata, then hashes canonical output. It does not mint, sign, upload, mutate an on-chain token, preserve media, or verify ownership.
- Gamingwerk0,003 USDC
npc dialogue gen
POSThttps://gaming.halowerk.com/v1/npc-dialogue-genSelects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verification, localization, or a complete conve
- Gamingwerk0,003 USDC
player churn risk
POSThttps://gaming.halowerk.com/v1/player-churn-riskApplies fixed coefficients to recency, session trend, playtime, support tickets, and recent purchases. It is an untrained scenario score, not an individualized prediction, psychological profile, causal model, or recommendation for manipulat
- Gamingwerk0,003 USDC
quest generation
POSThttps://gaming.halowerk.com/v1/quest-generationSelects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique lore, scripting, or playable content.