Gamingwerk
asset procedural
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.
POST https://gaming.halowerk.com/v1/asset-proceduralEingaben
| Feld | Typ | Pflicht | Beschreibung |
|---|---|---|---|
| seed | string | Ja | |
| asset_type | string | Ja | |
| complexity | integer | Ja | |
| palette | array | Nein |
Vollständiges Eingabeschema anzeigen
{
"type": "object",
"required": [
"seed",
"asset_type",
"complexity"
],
"additionalProperties": false,
"properties": {
"seed": {
"type": "string",
"minLength": 1,
"maxLength": 256
},
"asset_type": {
"type": "string",
"enum": [
"prop",
"vehicle",
"creature",
"building",
"weapon"
]
},
"complexity": {
"type": "integer",
"minimum": 1,
"maximum": 10
},
"palette": {
"type": "array",
"minItems": 1,
"maxItems": 8,
"uniqueItems": true,
"items": {
"type": "string",
"pattern": "^#[0-9a-fA-F]{6}$"
}
}
}
}Veröffentlichtes Eingabebeispiel
{
"seed": "desert-relay-42",
"asset_type": "vehicle",
"complexity": 6,
"palette": [
"#C78B42",
"#3A3028",
"#E8D8B0"
]
}Ergebnis & Dokumentation
Veröffentlichtes Ergebnisschema anzeigen
{
"$ref": "https://gaming.halowerk.com/v1/asset-procedural/schema#/outputSchema"
}Veröffentlichtes Ergebnisbeispiel öffnen
Maschinenlesbare Dokumentation dieses Hubs
Quelle dieser Seite: der veröffentlichte HALOWERK-Katalog. Stand: 2026-11-01, 15:19 UTC.
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