Gamingwerk
cross game bridge
Applies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call a chain, validate either game, preserve semantics, or authorize asset use.
POST https://gaming.halowerk.com/v1/cross-game-bridgeEingaben
| Feld | Typ | Pflicht | Beschreibung |
|---|---|---|---|
| source_game | string | Ja | |
| target_game | string | Ja | |
| asset_id | string | Ja | |
| attributes | array | Ja | |
| mappings | array | Ja | |
| retain_unmapped | boolean | Ja |
Vollständiges Eingabeschema anzeigen
{
"type": "object",
"required": [
"source_game",
"target_game",
"asset_id",
"attributes",
"mappings",
"retain_unmapped"
],
"additionalProperties": false,
"properties": {
"source_game": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"target_game": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"asset_id": {
"type": "string",
"minLength": 1,
"maxLength": 256
},
"attributes": {
"type": "array",
"maxItems": 1000,
"items": {
"type": "object",
"required": [
"key",
"value"
],
"additionalProperties": false,
"properties": {
"key": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"value": {
"type": [
"string",
"number",
"boolean",
"null"
]
}
}
}
},
"mappings": {
"type": "array",
"maxItems": 1000,
"items": {
"type": "object",
"required": [
"source_key",
"target_key"
],
"additionalProperties": false,
"properties": {
"source_key": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"target_key": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"numeric_scale": {
"type": "number",
"minimum": -1000000000,
"maximum": 1000000000
},
"numeric_offset": {
"type": "number",
"minimum": -1000000000000,
"maximum": 1000000000000
}
}
}
},
"retain_unmapped": {
"type": "boolean"
}
}
}Veröffentlichtes Eingabebeispiel
{
"source_game": "HarborQuest",
"target_game": "SkyFrontier",
"asset_id": "blade-42",
"attributes": [
{
"key": "damage",
"value": 80
},
{
"key": "element",
"value": "water"
},
{
"key": "rarity",
"value": "rare"
}
],
"mappings": [
{
"source_key": "damage",
"target_key": "power",
"numeric_scale": 0.5,
"numeric_offset": 5
},
{
"source_key": "element",
"target_key": "affinity"
}
],
"retain_unmapped": false
}Ergebnis & Dokumentation
Veröffentlichtes Ergebnisschema anzeigen
{
"$ref": "https://gaming.halowerk.com/v1/cross-game-bridge/schema#/outputSchema"
}Veröffentlichtes Ergebnisbeispiel öffnen
Maschinenlesbare Dokumentation dieses Hubs
Quelle dieser Seite: der veröffentlichte HALOWERK-Katalog. Stand: 2026-11-01, 15:19 UTC.
Weitere Endpunkte dieses Hubs
- Gamingwerk0,004 USDC
anti cheat scan
POSThttps://gaming.halowerk.com/v1/anti-cheat-scanEvaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify software, inspect a device, establish i
- Gamingwerk0,003 USDC
asset procedural
POSThttps://gaming.halowerk.com/v1/asset-proceduralMaps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art
- Gamingwerk0,004 USDC
economy sink sim
POSThttps://gaming.halowerk.com/v1/economy-sink-simIterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or ca