Gamingwerk
npc dialogue gen
Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verification, localization, or a complete conversation system.
POST https://gaming.halowerk.com/v1/npc-dialogue-genEingaben
| Feld | Typ | Pflicht | Beschreibung |
|---|---|---|---|
| seed | string | Ja | Stable seed used only for deterministic template selection. |
| npc_name | string | Ja | |
| player_name | string | Ja | |
| intent | string | Ja | |
| tone | string | Ja | |
| facts | array | Ja |
Vollständiges Eingabeschema anzeigen
{
"type": "object",
"required": [
"seed",
"npc_name",
"player_name",
"intent",
"tone",
"facts"
],
"additionalProperties": false,
"properties": {
"seed": {
"type": "string",
"minLength": 1,
"maxLength": 256,
"description": "Stable seed used only for deterministic template selection."
},
"npc_name": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"player_name": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"intent": {
"type": "string",
"enum": [
"greet",
"warn",
"offer_quest",
"trade",
"refuse"
]
},
"tone": {
"type": "string",
"enum": [
"warm",
"formal",
"wary",
"urgent",
"dry"
]
},
"facts": {
"type": "array",
"minItems": 1,
"maxItems": 20,
"items": {
"type": "string",
"minLength": 1,
"maxLength": 512,
"description": "A fact that may be surfaced verbatim."
}
}
}
}Veröffentlichtes Eingabebeispiel
{
"seed": "harbor-night-17",
"npc_name": "Captain Ilyra",
"player_name": "Mara",
"intent": "offer_quest",
"tone": "wary",
"facts": [
"The east beacon stopped at midnight.",
"The harbor gate closes at dawn."
]
}Ergebnis & Dokumentation
Veröffentlichtes Ergebnisschema anzeigen
{
"$ref": "https://gaming.halowerk.com/v1/npc-dialogue-gen/schema#/outputSchema"
}Veröffentlichtes Ergebnisbeispiel öffnen
Maschinenlesbare Dokumentation dieses Hubs
Quelle dieser Seite: der veröffentlichte HALOWERK-Katalog. Stand: 2026-11-01, 15:19 UTC.
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