Gamingwerk
quest generation
Selects objective framing, complication, and reward language from declared templates using a caller seed. It returns a bounded quest outline, not model-authored narrative, encounter balancing, unique lore, scripting, or playable content.
POST https://gaming.halowerk.com/v1/quest-generationEingaben
| Feld | Typ | Pflicht | Beschreibung |
|---|---|---|---|
| seed | string | Ja | |
| theme | string | Ja | |
| location | string | Ja | |
| target | string | Ja | |
| difficulty | integer | Ja | |
| reward_unit | string | Ja | |
| reward_base | number | Ja |
Vollständiges Eingabeschema anzeigen
{
"type": "object",
"required": [
"seed",
"theme",
"location",
"target",
"difficulty",
"reward_unit",
"reward_base"
],
"additionalProperties": false,
"properties": {
"seed": {
"type": "string",
"minLength": 1,
"maxLength": 256
},
"theme": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"location": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"target": {
"type": "string",
"minLength": 1,
"maxLength": 128
},
"difficulty": {
"type": "integer",
"minimum": 1,
"maximum": 10
},
"reward_unit": {
"type": "string",
"minLength": 1,
"maxLength": 64
},
"reward_base": {
"type": "number",
"minimum": 0,
"maximum": 1000000000000
}
}
}Veröffentlichtes Eingabebeispiel
{
"seed": "beacon-quest-9",
"theme": "stormbound mystery",
"location": "East Beacon",
"target": "the missing lens",
"difficulty": 4,
"reward_unit": "harbor_marks",
"reward_base": 120
}Ergebnis & Dokumentation
Veröffentlichtes Ergebnisschema anzeigen
{
"$ref": "https://gaming.halowerk.com/v1/quest-generation/schema#/outputSchema"
}Veröffentlichtes Ergebnisbeispiel öffnen
Maschinenlesbare Dokumentation dieses Hubs
Quelle dieser Seite: der veröffentlichte HALOWERK-Katalog. Stand: 2026-11-01, 15:19 UTC.
Weitere Endpunkte dieses Hubs
- Gamingwerk0,004 USDC
anti cheat scan
POSThttps://gaming.halowerk.com/v1/anti-cheat-scanEvaluates caller-supplied telemetry samples against declared reaction-time, actions-per-second, movement-speed, and impossible-event rules. Flags are review signals only; the service does not identify software, inspect a device, establish i
- Gamingwerk0,003 USDC
asset procedural
POSThttps://gaming.halowerk.com/v1/asset-proceduralMaps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art
- Gamingwerk0,004 USDC
cross game bridge
POSThttps://gaming.halowerk.com/v1/cross-game-bridgeApplies caller-supplied rename and numeric scale/offset rules to scalar attributes, optionally retaining unmapped fields, then hashes the canonical mapped payload. It does not transfer ownership, call a chain, validate either game, preserve